I β When Light Diminished
He FREED us. And now, Los Santos belongs to whoever is ruthless enough to claim it.
II β The Nature of Sin
Sloth feeds on decay and apathy.
III β The Infernal Classes
Each Aspect governs specific Sins more naturally, though overlap is possible. All Infernals can fall into one or more of these through time and hardship.
π₯ Infernals of Hellscape β The Abyssal Choir
Hellscape Demons are the loudest kind of evil. Unmistakable, catastrophic, and unapologetic.
Core Sins:
- Wrath
- Pride
- Greed
Conquerors, tyrants, infernal generals and flame hearted monarchs of destruction. Their mere presence warps reality like heat distortion. Where they walk, the world becomes harsher, air thickens, fear rises, and violence becomes easier.
π Infernals of Deception β The Veil of Lies
The Veil of Lies does not conquer kingdoms. We infect them.
Core Sins:
- Envy
- Sloth
- Lust
These Infernals are seducers, manipulators, and soul merchants. They do not arrive as monsters but rather as miracles. They lure by soft speak, promised comforts. Offering love, an escape, validation and even secrets mortals were never meant to hear.
π©Έ Infernals of Destruction β The World Breakers
World Breakers are the embodiment of ruin. Not temptation nor seduction. BUT Impact.
Core Sins:
- Wrath
- Gluttony
- Pride
These Infernals are often heavy built, brutal, and overwhelming. Living siege weapons forged from violence and hunger. Known to be warlords, gladiators, and executioners. Channeling sin like scripture inverted, turning pain into ritual and destruction into devotion.
IV β Special ToTM abilities
Fire TOTM
V β Infernal Ranks & Ascension
Before we get into the ranks we should discuss the different types born of ash and hellfire. Many are classified and named differently due to religious and cultural ties. But none the less all are valid and have a connection to a Vice. We are all Infernal to our core,
- Newly born or newly Fallen
- Dominated by one Sin
- Emotionally volatile
- Learns to harness Sin intentionally
- Forms pacts
- Builds territory
- Sin begins to define their identity
- Aura influences emotions in people
- power is growing, but control is inconsistent
- Controls Sin in others
- Commands lesser Infernal
- Political operator
- Embodiment of a Sin
- Warps environment
- Staff oversight required
VI β Pacts & the Exploitation of Sin
Infernals tempt through Sin. Some offer revenge, others offer fulfillment of desire and more offer power and conquest. They identify a being's dominant Sin and nurture it. Every pact strengthens that Sin. (Pacts will not be available until month 2, as people need to meet others and get settled into the city. Pacts will be available once you hit your first Progression. You will be able to maintain 1 contract and add(+1) as you progress.) WARNING: IF YOU SIGN AN OATH, YOU ARE ENTERING A CONTRACT WITH A PERMACLAUSE.
Pacts are made between Infernal and other races, some may not be able to form pacts based on what they are. In a sense this is giving your soul, to the Infernal in exchange for favors, wealth, fame, power etc. In order for an oath to be made both the Infernal and the person in the pact must have progressed at least once in their given race. Pacts do come with downsides.
Your race may ostracize you for making a deal with Infernal.
If the pact is broken, you will lose the powers bestowed upon you and anything else offered. (This can vary from demon to demon)
Celestial | β |
Infernal | β (SILLY!) |
Human | β |
Vampire | β* |
Werewolf | β* |
Werebear | β |
Fae | β* |
Goblin | β* |
Mage | β* |
Witch | β |
Kitsune | β* |
Nogitsune | β |
Merfolk | β |
β - CANNOT make pacts
β - CAN make pacts
β* - CAN make pacts, however, may have consequences or other forfeits.
VII β Weaknesses
Each Sin has a counterforce and should be humbly balanced in life. We weaken when our vice is denied fuel for its growth, but in that same belief if you overconsume you can go out in a blaze of glory.
Pride β Humility
Wrath β Forgiveness
Greed β Charity
Envy β Gratitude
Lust β Discipline
Gluttony β Restraint
Sloth β Purpose
As well Infernal's have other weaknesses that can affect them besides their vice. Such as
Sanctified ground weakens and destabilizes them over time
Divine energy (especially from higher-ranking angels) suppresses their abilities
Overindulgence in their vice can cause loss of control or instability
True names can bind, weaken, or control them if discovered
Lack of access to their vice reduces their strength and effectiveness
VIII β Do's and Don'ts
Infernal beings can do many of things, and in that same breath can NOT do others. Attached below will be a required and respected amount of information on what you may DO and NOT Do.
Do
Regenerate over time and endure extreme damage, though can be weakened or destroyed under specific conditions.
Sense vice, temptation, emotional weakness, and corrupted or vulnerable souls.
Influence mortals through temptation, manipulation, persuasion, or emotional pressure.
Feed on their assigned vice/sin to restore energy and strengthen abilities.
Form binding contracts with willing mortals, creating consequences for both sides.
Imbue objects with infernal energy (corruption, influence, decay).
Alter souls to a limited degree (weaken, corrupt, or destabilize).
Perform minor TOTM healing tied to their vice (often comes with a cost or side effect).
Thrive in chaos, conflict, and emotionally charged environments.
Resist small purification and endure limited divine presence, though it causes discomfort.
Act freely according to desire, instinct, or personal goals.
Don't
Mind control without proper RP or pact agreement
Possession (unless explicitly allowed via pact/event rules)
Create full-scale illusions that override reality
Instantly kill, overpower, or dominate without buildup
Ignore consequences of contracts or deals
Perform major healing (no restoring limbs, fatal wounds, etc.)
Grant true divine blessings or miracles
Break severe balance for the sake of chaos
Control another playerβs character without consent
IX β Roleplay Philosophy
What you want defines who you are.
- Be manipulative, charismatic, or predatory. Not mindlessly chaotic
- Create temptation and conflict, not instant destruction
- Use words and influence before force
- Always have a motive tied to your vice
- Make interactions feel like a game, not a fight
Infernal RP centers on:
- Temptation rooted in Sin
- Slow corruption
- Political maneuvering
- Emotional escalation
- Consent
- Consequence
itβs about what your character chooses not to do.β
X β Final Record
You are not just chaos, you are hunger shaped by choice.
The mirror that reflects lust. Fire that tests pride. A soft whisper that feeds envy, the blade as well that answers wrath. Sin may have created you, but you cultivate it. And when mortals fall, they rarely notice the first step was you guiding them all along. May you cultivate and take what is rightfully yours.