Skip to Content

I β€” When Light Diminished


Before Hell had flame, it had rebellion. 

They blame us for everything. As if humanity wasn't already rotting long before we ever whispered into their ears. They call us monsters, but they forget something important. We did not invent greed, we did not create violence, nor did we write jealousy into the human heart. We simply learned how to feed from it, or in some cases, be born of it. The veil was a cage. A convenient one, sure. It kept humans blind and easy to manipulate. It kept the supernatural world quiet, but it forced us to crawl through shadows like thieves, pretending we were lesser beings. 

Pride refused that. He wasn't subtle, he wasn't patient. He was fire and certainty, an Archdemon who looked at the world and decided it was already ours. He believed demons were meant to stand above the weak, not hide behind them. He rallied armies, made promises, broke ancient laws, and for a time we felt something demons rarely feel. Purpose. 

The war was beautiful, the world finally screamed our name, and then...the human appeared. A fragile little creature with a blade and courage so sharp it cut through divine plans and infernal certainty alike. Pride died laughing, and in his death throes he shattered the veil. He tore open the world and dragged every secret into the light. Humans think that was victory...They don't understand what they've done.

We walk freely, openly. We drink from cities. We build empires, we make deals with politicians, gang leaders, lovers, and saints. We stand in neon lit clubs and smile at mortals who swear they'd never fall for temptation. And yet they always do. Some demons mourn Pride, some curse his very name. Many believe he was a fool. But even the ones who hate him, have to admit the truth. 

He FREED us. And now, Los Santos belongs to whoever is ruthless enough to claim it.



 

II β€” The Nature of Sin


Your vice is your true Nature. Remember to uphold them and how to feed into it

Pride feeds on admiration and domination.
Wrath feeds on violence and vengeance.
Lust feeds on dependency and obsession.
Greed feeds on accumulation and the desire for more.
Envy feeds on comparison and resentment.
Gluttony feeds on excess and overindulgence.

Sloth feeds on decay and apathy.

Remember this does not always mean what you b




 

III β€” The Infernal Classes 

Each Aspect governs specific Sins more naturally, though overlap is possible. All Infernals can fall into one or more of these through time and hardship. 


πŸ”₯ Infernals of Hellscape β€” The Abyssal Choir


Hellscape Demons are the loudest kind of evil. Unmistakable, catastrophic, and unapologetic.
Core Sins:

  • Wrath
  • Pride
  • Greed

Conquerors, tyrants, infernal generals and flame hearted monarchs of destruction. Their mere presence warps reality like heat distortion. Where they walk, the world becomes harsher, air thickens, fear rises, and violence becomes easier.


πŸ’” Infernals of Deception β€” The Veil of Lies


The Veil of Lies does not conquer kingdoms. We infect them.

Core Sins:

  • Envy
  • Sloth
  • Lust

These Infernals are seducers, manipulators, and soul merchants. They do not arrive as monsters but rather as miracles. They lure by soft speak, promised comforts. Offering love, an escape, validation and even secrets mortals were never meant to hear.


🩸 Infernals of Destruction β€” The World Breakers


World Breakers are the embodiment of ruin. Not temptation nor seduction. BUT Impact.
Core Sins:

  • Wrath
  • Gluttony
  • Pride

These Infernals are often heavy built, brutal, and overwhelming. Living siege weapons forged from violence and hunger. Known to be warlords, gladiators, and executioners. Channeling sin like scripture inverted, turning pain into ritual and destruction into devotion.


 



 

IV β€” Special ToTM abilities


Temptation Aura - Amplifies desire, doubt, or emotional weakness
Emotional Amplification - Intensify fear, anger, jealousy, etc.
Corruption -  create corruption, lingering darkness, or emotional weight
Weakness Sense - Detect emotional cracks - fear, guilt, desire
Aura Reading - Sense emotional state, corruption, or imbalance

Fire TOTM



 

V β€” Infernal Ranks & Ascension


Before we get into the ranks we should discuss the different types born of ash and hellfire. Many are classified and named differently due to religious and cultural ties. But none the less all are valid and have a connection to a Vice. We are all Infernal to our core, 


πŸ”₯Spawn
  • Newly born or newly Fallen
  • Dominated by one Sin
  • Emotionally volatile

πŸ”₯Fiend
  • Learns to harness Sin intentionally
  • Forms pacts
  • Builds territory

πŸ”₯Descendant
  • Sin begins to define their identity
  • Aura influences emotions in people
  • power is growing, but control is inconsistent

πŸ”₯Overlord
  • Controls Sin in others
  • Commands lesser Infernal
  • Political operator

πŸ”₯ArchDemon
  • Embodiment of a Sin
  • Warps environment
  • Staff oversight required



VI β€” Pacts & the Exploitation of Sin


Infernals tempt through Sin. Some offer revenge, others offer fulfillment of desire and more offer power and conquest. They identify a being's dominant Sin and nurture it. Every pact strengthens that Sin. (Pacts will not be available until month 2, as people need to meet others and get settled into the city. Pacts will be available once you hit your first Progression. You will be able to maintain 1 contract and add(+1) as you progress.) WARNING: IF YOU SIGN AN OATH, YOU ARE ENTERING A CONTRACT WITH A PERMACLAUSE.

Pacts are made between Infernal and other races, some may not be able to form pacts based on what they are. In a sense this is giving your soul, to the Infernal in exchange for favors, wealth, fame, power etc. In order for an oath to be made both the Infernal and the person in the pact must have progressed at least once in their given race. Pacts do come with downsides.

  • Your race may ostracize you for making a deal with Infernal.

  • If the pact is broken, you will lose the powers bestowed upon you and anything else offered. (This can vary from demon to demon)


Celestial

βœ–

Infernal

βœ– (SILLY!)

Human

βœ”

Vampire

βœ”* 

Werewolf

βœ”* 

Werebear

βœ–

Fae

βœ”* 

Goblin

βœ”*

Mage

βœ”*

Witch

βœ”

Kitsune

βœ”*

Nogitsune

βœ”

Merfolk

βœ”


βœ– - CANNOT make pacts

βœ” - CAN make pacts

βœ”* - CAN make pacts, however, may have consequences or other forfeits. 


VII β€” Weaknesses


Each Sin has a counterforce and should be humbly balanced in life. We weaken when our vice is denied fuel for its growth, but in that same belief if you overconsume you can go out in a blaze of glory. 

Pride β†’ Humility

Wrath β†’ Forgiveness

Greed β†’ Charity

Envy β†’ Gratitude

Lust β†’ Discipline

Gluttony β†’ Restraint

Sloth β†’ Purpose


As well Infernal's have other weaknesses that can affect them besides their vice. Such as 

  • Sanctified ground weakens and destabilizes them over time

  • Divine energy (especially from higher-ranking angels) suppresses their abilities

  • Overindulgence in their vice can cause loss of control or instability

  • True names can bind, weaken, or control them if discovered

  • Lack of access to their vice reduces their strength and effectiveness



 

VIII β€” Do's and Don'ts


Infernal beings can do many of things, and in that same breath can NOT do others. Attached below will be a required and respected amount of information on what you may DO and NOT Do. 

Do

  • Regenerate over time and endure extreme damage, though can be weakened or destroyed under specific conditions.

  • Sense vice, temptation, emotional weakness, and corrupted or vulnerable souls.

  • Influence mortals through temptation, manipulation, persuasion, or emotional pressure.

  • Feed on their assigned vice/sin to restore energy and strengthen abilities.

  • Form binding contracts with willing mortals, creating consequences for both sides.

  • Imbue objects with infernal energy (corruption, influence, decay).

  • Alter souls to a limited degree (weaken, corrupt, or destabilize).

  • Perform minor TOTM healing tied to their vice (often comes with a cost or side effect).

  • Thrive in chaos, conflict, and emotionally charged environments.

  • Resist small purification and endure limited divine presence, though it causes discomfort.

  • Act freely according to desire, instinct, or personal goals.

Don't

  • Mind control without proper RP or pact agreement

  • Possession (unless explicitly allowed via pact/event rules)

  • Create full-scale illusions that override reality

  • Instantly kill, overpower, or dominate without buildup

  • Ignore consequences of contracts or deals

  • Perform major healing (no restoring limbs, fatal wounds, etc.)

  • Grant true divine blessings or miracles

  • Break severe balance for the sake of chaos

  • Control another player’s character without consent


 

IX β€” Roleplay Philosophy


"Desire is truth." 

What you want defines who you are.
Power is meant to be used. Restraint is optional, not required.
Mortals are opportunities, not responsibilities. Every soul is a story waiting to be influenced. 
Nothing is given but everything is taken, traded, or earned.


How Infernals Should Be Played
  • Be manipulative, charismatic, or predatory. Not mindlessly chaotic
  • Create temptation and conflict, not instant destruction
  • Use words and influence before force
  • Always have a motive tied to your vice
  • Make interactions feel like a game, not a fight

Infernal RP centers on:

  • Temptation rooted in Sin
  • Slow corruption
  • Political maneuvering
  • Emotional escalation
  • Consent
  • Consequence
You are here to build story, not win encounters
You influence - you do not control outcomes
Every action should create reaction and opportunity
Power is shown through restraint, not dominance

β€œGood roleplay is not about what your character can do 

it’s about what your character chooses not to do.”


 

X β€” Final Record


You are not just chaos, you are hunger shaped by choice. 

The mirror that reflects lust. Fire that tests pride. A soft whisper that feeds envy, the blade as well that answers wrath. Sin may have created you, but you cultivate it. And when mortals fall, they rarely notice the first step was you guiding them all along. May you cultivate and take what is rightfully yours.